Trevor’s artistic practice and research activities are concerned with interdisciplinary and experimental drawing techniques, especially collaborative and interactive performance-based drawing. His work (drawing, collage, painting, printmaking, mixed/multimedia projects, performance, etc.) is structured within a growing number of ongoing series, each of which has an overarching theme based on various elements (images, colors, feelings, memories, ideas, etc.) extracted from his dailylife. Each series goes through an extended process of compiling, examining, experimenting and synthesizing through repeated iterations. The end results are complex, detailed pieces that distill and signify some of the humor, absurdity, and meaningful discoveries that come from examining his everyday existence.
One of his current projects is to see how drawing, which is a raw, direct and normally solitary method of creation, can be an effective tool for connection and interaction between an artist and an audience. The latest iteration is Board Game Drawing #1, which was created for the Corporeal Chronologies show at the Elastic Wall Projects gallery. This was an interactive and collaborative artwork that combined traditional drawing methods and tools (pens, pencils, rubber stamps, etc.) with board game-like elements of chance and decision-making. Visitors sat at one of two tables covered in hand-drawn playing boards and picked cards from playing card piles. Each card had different directions to follow using the playing boards and drawing tools, such as rolling dice, asking questions of other visitors, spraying and smearing pen marks with a water sprayer, drawing patterns, counting, writing, etc. The playing boards became filled with a wide variety of hand- drawn marks and words made by dozens of people who interacted with the piece over the course of the two-week show. This project directly engaged audience members in the process of creating art by making it accessible and enjoyable, but it also expanded conceptions of what the creative process is—or can be.